Consider how depth is created with overlapping objects and avoid tangents. Is it about a particular character or is the story about the place? How do the characters live in this scene? How is this world inhabited? Continually ask these questions. reaching a high shelf with retractable arms. ![]() If something is off then maybe the character is explaining it through an action e.g. Keep thinking about the weight of areas in your composition and how the relative amount of detail draws the eye. Keep your environment functional for your characters. ![]() Overall composition is more important than making a single prop perfect. Reuse materials and textures from past work as much as possible and from references that you’ve already gathered. For speed you can choose to only update this before bed at night.Īll the little details will make your scene seem real. In Vray you can save irradiance maps instead of re-rendering these every time. Reuse old models that you’ve created.įay uses VRay. Will this be visible in the camera? It’s not one prop but the culmination of all the props that make the environment feel like a real place.Įxamine lots of references. Consider how much time needs to be spent on an area. Keep a constant eye on composition as the addition of detail might unbalance the scene. Jump into something that’s doable like a chair. ![]() How is the place lived in? Consider story. Try different blocked constructions in different layers. Research the different construction elements of your scene.
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